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Shadrix Silverquill
Shadrix Silverquill 3WhiteBlack (5)
Legendary Creature — Elder Dragon (2/5)

Flying, double strike

At the beginning of combat on your turn, you may choose two. Each mode must target a different player.

• Target player creates a 2/1 white and black Inkling creature token with flying.

• Target player draws a card and loses 1 life.

• Target player puts a +1/+1 counter on each creature they control.

Strixhaven: School of Mages (Mythic Rare)
Shaggy Camel
Shaggy Camel 3White (4)
Host Creature — Camel (3/3)

When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.

Unstable (Common)
Shahrazad
Shahrazad WhiteWhite (2)
Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

Arabian Nights (Rare)
Shaile, Dean of Radiance
Shaile, Dean of Radiance 1White (2)
Legendary Creature — Bird Cleric (1/1)

Flying, vigilance

Tap: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.

Strixhaven: School of Mages (Rare)
Shalai and Hallar
Shalai and Hallar 1RedGreenWhite (4)
Legendary Creature — Angel Elf (3/3)

Flying, vigilance

Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.

March of the Machine Commander (Mythic Rare)
Shalai, Voice of Plenty
Shalai, Voice of Plenty 3White (4)
Legendary Creature — Angel (3/4)

Flying

You, planeswalkers you control, and other creatures you control have hexproof.

4GreenGreen: Put a +1/+1 counter on each creature you control.

Wilds of Eldraine Commander (Rare)
Other Versions
Dominaria (Rare)
Secret Lair Drop (Rare)
Shalai's Acolyte
Shalai's Acolyte 4White (5)
Creature — Angel (3/4)

Kicker 1Green (You may pay an additional 1Green as you cast this spell.)

Flying

If Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it.

Dominaria United (Uncommon)
Shaman en-Kor
Shaman en-Kor 1White (2)
Creature — Kor Cleric Shaman (1/2)

0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

1White: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

Tempest Remastered (Rare)
Other Versions
Stronghold (Rare)
Shanid, Sleepers' Scourge
Shanid, Sleepers' Scourge 1RedWhiteBlack (4)
Legendary Creature — Human Knight (2/4)

Menace

Other legendary creatures you control have menace.

Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.

Dominaria United Commander (Mythic Rare)
Shanna, Purifying Blade
Shanna, Purifying Blade GreenWhiteBlue (3)
Legendary Creature — Human Warrior (3/3)

Lifelink

At the beginning of your end step, you may pay Variable Colorless. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.

Dominaria United (Mythic Rare)
Shanna, Sisay's Legacy
Shanna, Sisay's Legacy GreenWhite (2)
Legendary Creature — Human Warrior (0/0)

Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.

March of the Machine Multiverse Legends (Uncommon)
Other Versions
Dominaria (Uncommon)
Sharae of Numbing Depths
Sharae of Numbing Depths 2WhiteBlue (4)
Legendary Creature — Merfolk Wizard (2/3)

When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.

Wilds of Eldraine (Uncommon)
Shared Triumph
Shared Triumph 1White (2)
Enchantment

As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.

Onslaught (Rare)
Sharuum the Hegemon
Sharuum the Hegemon 3WhiteBlueBlack (6)
Legendary Artifact Creature — Sphinx (5/5)

Flying

When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.

The Brothers' War Commander (Rare)
Other Versions
Shards of Alara (Mythic Rare)
From the Vault: Legends (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Commander 2016 (Mythic Rare)
Double Masters (Rare)
Shatter the Sky
Shatter the Sky 2WhiteWhite (4)
Sorcery

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Theros Beyond Death (Rare)
Shattered Angel
Shattered Angel 3WhiteWhite (5)
Creature — Phyrexian Angel (3/3)

Flying

Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.

March of the Machine Commander (Uncommon)
Other Versions
New Phyrexia (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander Anthology (Uncommon)
Shattered Seraph
Shattered Seraph 4WhiteBlueBlack (7)
Creature — Angel Rogue (4/4)

Flying

When Shattered Seraph enters the battlefield, you gain 3 life.

2, Exile Shattered Seraph from your hand: Target land gains "Tap: Add White, Blue, or Black" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.

Streets of New Capenna (Common)
Shattering Blow
Shattering Blow 1Red or White (2)
Instant

Exile target artifact.

Gatecrash (Common)
Sheer Drop
Sheer Drop 2White (3)
Sorcery

Destroy target tapped creature.

Awaken 3—5White (If you cast this spell for 5White, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Common)
Shelter
Shelter 1White (2)
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.

Commander Masters (Common)
Other Versions
Odyssey (Common)
Vintage Masters (Common)
Eternal Masters (Common)
Modern Horizons (Common)
Sheltering Light
Sheltering Light White (1)
Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

Ixalan (Uncommon)
Sheltering Prayers
Sheltering Prayers White (1)
Enchantment

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

Prophecy (Rare)
Shepherd of Heroes
Shepherd of Heroes 4White (5)
Creature — Angel Cleric (3/4)

Flying

When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Shepherd of the Clouds
Shepherd of the Clouds 4White (5)
Creature — Pegasus (4/3)

Flying, vigilance

When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.

Outlaws of Thunder Junction (Uncommon)
Shepherd of the Cosmos
Shepherd of the Cosmos 4WhiteWhite (6)
Creature — Angel Warrior (3/3)

Flying

When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield.

Foretell 3White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Shepherd of the Flock
Shepherd of the Flock 1White (2)
Creature — Human Peasant (3/1)

Throne of Eldraine (Uncommon)
Shepherd of the Lost
Shepherd of the Lost 4White (5)
Creature — Angel (3/3)

Flying, first strike, vigilance

Zendikar (Uncommon)
Sheriff of Safe Passage
Sheriff of Safe Passage 2White (3)
Creature — Human Knight (0/0)

Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.

Plot 1White (You may pay 1White and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Shield Bearer
Shield Bearer 1White (2)
Creature — Human Soldier (0/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Shield Dancer
Shield Dancer 2White (3)
Creature — Human Rebel (1/3)

2White: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

Prophecy (Uncommon)
Shield Mare
Shield Mare 1WhiteWhite (3)
Creature — Horse (2/3)

Shield Mare can't be blocked by red creatures.

When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.

Core Set 2019 (Uncommon)
Shield Mate
Shield Mate White (1)
Creature — Human Soldier (1/1)

Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.

Exodus (Common)
Shield of Duty and Reason
Shield of Duty and Reason White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from green and from blue.

Apocalypse (Common)
Shield of the Oversoul
Shield of the Oversoul 2Green or White (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

Shadowmoor (Common)
Shield of the Righteous
Shield of the Righteous WhiteBlue (2)
Artifact — Equipment

Equipped creature gets +0/+2 and has vigilance.

Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Equip 2

Alara Reborn (Uncommon)
Shield Wall
Shield Wall 1White (2)
Instant

Creatures you control get +0/+2 until end of turn.

Chronicles (Uncommon)
Other Versions
Fifth Edition (Common)
Seventh Edition (Common)
Legends (Uncommon)
Shielded by Faith
Shielded by Faith 1WhiteWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature has indestructible.

Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

Signature Spellbook: Gideon (Rare)
Other Versions
Commander 2015 (Rare)
Explorers of Ixalan (Rare)
Shielded Passage
Shielded Passage White (1)
Instant

Prevent all damage that would be dealt to target creature this turn.

Gatecrash (Common)
Shieldhide Dragon
Shieldhide Dragon 5White (6)
Creature — Dragon (3/3)

Flying, lifelink

Megamorph 5WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Dragons of Tarkir (Uncommon)
Shieldmage Advocate
Shieldmage Advocate 2White (3)
Creature — Human Cleric (1/3)

Tap: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.

Judgment (Common)
Shieldmage Elder
Shieldmage Elder 5White (6)
Creature — Human Cleric Wizard (2/3)

Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.

Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.

Onslaught (Uncommon)
Shieldmate's Blessing
Shieldmate's Blessing White (1)
Instant

Prevent the next 3 damage that would be dealt to any target this turn.

Zendikar (Common)
Shields of Velis Vel
Shields of Velis Vel White (1)
Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Lorwyn (Common)
Shimmering Barrier
Shimmering Barrier 1White (2)
Creature — Wall (1/3)

Defender (This creature can't attack.)

First strike

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Shinechaser
Shinechaser 1WhiteBlue (3)
Creature — Faerie (1/1)

Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.

Shinechaser gets +1/+1 as long as you control an enchantment.

Throne of Eldraine (Uncommon)
Shinen of Stars' Light
Shinen of Stars' Light 2White (3)
Creature — Spirit (2/1)

First strike

Channel — 1White, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.

Saviors of Kamigawa (Common)
Shinewend
Shinewend 1White (2)
Creature — Elemental (0/0)

Flying

Shinewend enters the battlefield with a +1/+1 counter on it.

1White, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.

Morningtide (Common)
Shining Aerosaur
Shining Aerosaur 4White (5)
Creature — Dinosaur (3/4)

Flying

Ixalan (Common)
Shining Armor
Shining Armor 1White (2)
Artifact — Equipment

Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.

Equipped creature gets +0/+2 and has vigilance.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Shining Shoal
Shining Shoal Variable ColorlessWhiteWhite (2)
Instant — Arcane

You may exile a white card with mana value X from your hand rather than pay this spell's mana cost.

The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.

Betrayers of Kamigawa (Rare)
Shire Shirriff
Shire Shirriff 1White (2)
Creature — Halfling Soldier (2/2)

Vigilance

When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Shorikai, Genesis Engine
Shorikai, Genesis Engine 2WhiteBlue (4)
Legendary Artifact — Vehicle (8/8)

1, Tap: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."

Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)

Shorikai, Genesis Engine can be your commander.

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Shoulder to Shoulder
Shoulder to Shoulder 2White (3)
Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

Battlebond (Common)
Other Versions
Oath of the Gatewatch (Common)
Archenemy: Nicol Bolas (Common)
Show of Confidence
Show of Confidence 1White (2)
Instant

When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.

Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

Strixhaven: School of Mages (Uncommon)
Show of Valor
Show of Valor 1White (2)
Instant

Target creature gets +2/+4 until end of turn.

Core Set 2020 (Common)
Other Versions
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Showdown of the Skalds
Showdown of the Skalds 2RedWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.

II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

Kaldheim (Rare)
Shriek Raptor
Shriek Raptor 3WhiteWhite (5)
Creature — Phyrexian Bird (2/3)

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

New Phyrexia (Common)
Shrieking Grotesque
Shrieking Grotesque 2White (3)
Creature — Gargoyle (2/1)

Flying

When Shrieking Grotesque enters the battlefield, if Black was spent to cast it, target player discards a card.

Guildpact (Common)
Shrine Keeper
Shrine Keeper WhiteWhite (2)
Creature — Human Cleric (2/2)

Arena Base Set (Common)
Shrouded Shepherd
Shrouded Shepherd 1White (2)
Creature — Spirit Warrior (2/2)

When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn.

Wilds of Eldraine (Uncommon)
Shu Cavalry
Shu Cavalry 2White (3)
Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Shu Defender
Shu Defender 2White (3)
Creature — Human Soldier (2/2)

Whenever Shu Defender blocks, it gets +0/+2 until end of turn.

Portal Three Kingdoms (Common)
Shu Elite Companions
Shu Elite Companions 4White (5)
Creature — Human Soldier (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Shu Elite Infantry
Shu Elite Infantry 3White (4)
Creature — Human Soldier (3/3)

Portal Three Kingdoms (Common)
Shu Farmer
Shu Farmer 1White (2)
Creature — Human (1/1)

Tap: You gain 1 life. Activate only during your turn, before attackers are declared.

Portal Three Kingdoms (Common)
Shu Foot Soldiers
Shu Foot Soldiers 2White (3)
Creature — Human Soldier (2/3)

Portal Three Kingdoms (Common)
Shu General
Shu General 3White (4)
Creature — Human Soldier (2/2)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Shu Grain Caravan
Shu Grain Caravan 2White (3)
Creature — Human Soldier (2/2)

When Shu Grain Caravan enters the battlefield, you gain 2 life.

Portal Three Kingdoms (Common)
Shu Soldier-Farmers
Shu Soldier-Farmers 4White (5)
Creature — Human Soldier (2/4)

When Shu Soldier-Farmers enters the battlefield, you gain 4 life.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Sidar Jabari
Sidar Jabari 3White (4)
Legendary Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Sidar Jabari attacks, tap target creature defending player controls.

Vintage Masters (Uncommon)
Other Versions
Mirage (Rare)
Sidar Jabari of Zhalfir
Sidar Jabari of Zhalfir 1WhiteBlueBlack (4)
Legendary Creature — Human Knight (4/3)

Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.

Flying, first strike

Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.

March of the Machine Commander (Mythic Rare)
Sidar Kondo of Jamuraa
Sidar Kondo of Jamuraa 2GreenWhite (4)
Legendary Creature — Human Knight (2/5)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creatures your opponents control without flying or reach can't block creatures with power 2 or less.

Partner (You can have two commanders if both have partner.)

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Commander 2016 (Mythic Rare)
Commander Legends (Mythic Rare)
Side Quest
Side Quest White (1)
Sorcery

Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)

Unstable (Uncommon)
Sidewinder Sliver
Sidewinder Sliver White (1)
Creature — Sliver (1/1)

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Siege Mastodon
Siege Mastodon 4White (5)
Creature — Elephant (3/5)

Core Set 2020 (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Magic 2014 Core Set (Common)
Siege Rhino
Siege Rhino 1WhiteBlackGreen (4)
Creature — Rhino (4/5)

Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

Khans of Tarkir (Rare)
Siege Striker
Siege Striker 2White (3)
Creature — Human Soldier (1/1)

Double strike (This creature deals both first-strike and regular combat damage.)

Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.

Core Set 2021 (Uncommon)
Siege Veteran
Siege Veteran 2White (3)
Creature — Human Soldier (2/2)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

The Brothers' War (Rare)
Siegecraft
Siegecraft 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+4.

Khans of Tarkir (Common)
Siegehorn Ceratops
Siegehorn Ceratops GreenWhite (2)
Creature — Dinosaur (2/2)

Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

Rivals of Ixalan (Rare)
Sierra, Nuka's Biggest Fan
Sierra, Nuka's Biggest Fan 3White (4)
Legendary Creature — Human Citizen (3/4)

The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.

Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.

Magic The Gathering—Fallout (Rare)
Sigarda, Champion of Light
Sigarda, Champion of Light 1GreenWhiteWhite (4)
Legendary Creature — Angel (4/4)

Flying, trample

Humans you control get +1/+1.

Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Innistrad: Midnight Hunt (Mythic Rare)
Sigarda, Font of Blessings
Sigarda, Font of Blessings 2GreenWhite (4)
Legendary Creature — Angel (4/4)

Flying

Other permanents you control have hexproof.

You may look at the top card of your library any time.

You may cast Angel spells and Human spells from the top of your library.

March of the Machine: The Aftermath (Rare)
Sigarda, Heron's Grace
Sigarda, Heron's Grace 3GreenWhite (5)
Legendary Creature — Angel (4/5)

Flying

You and Humans you control have hexproof.

2, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Innistrad: Midnight Hunt Commander (Mythic Rare)
Sigarda, Host of Herons
Sigarda, Host of Herons 2GreenWhiteWhite (5)
Legendary Creature — Angel (5/5)

Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Shadows of the Past (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Sigarda's Aid
Sigarda's Aid White (1)
Enchantment

You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Commander Legends (Rare)
Sigarda's Imprisonment
Sigarda's Imprisonment 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

4White: Exile enchanted creature. Create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Sigarda's Splendor
Sigarda's Splendor 2WhiteWhite (4)
Enchantment

As Sigarda's Splendor enters the battlefield, note your life total.

At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.

Whenever you cast a white spell, you gain 1 life.

Innistrad: Midnight Hunt (Rare)
Sigarda's Summons
Sigarda's Summons 4WhiteWhite (6)
Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

Innistrad: Crimson Vow (Rare)
Sigarda's Vanguard
Sigarda's Vanguard 4White (5)
Creature — Angel (3/3)

Flash

Flying

Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

Innistrad: Midnight Hunt Commander (Rare)
Sigardian Evangel
Sigardian Evangel 1White (2)
Creature — — Human Cleric (3/1)

When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.

When Sigardian Evangel enters the battlefield, tap target permanent you don't control.

Innistrad: Midnight Hunt Alchemy (Rare)
Sigardian Paladin
Sigardian Paladin 2GreenWhite (4)
Creature — Human Knight (4/4)

As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.

1GreenWhite: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

Innistrad: Crimson Vow (Uncommon)
Sigardian Priest
Sigardian Priest 1White (2)
Creature — Human Cleric (1/2)

1, Tap: Tap target non-Human creature.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Sigardian Savior
Sigardian Savior 3WhiteWhite (5)
Creature — Angel (3/3)

Flying

When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.

Innistrad: Midnight Hunt (Mythic Rare)
Sighted-Caste Sorcerer
Sighted-Caste Sorcerer 1White (2)
Creature — Human Wizard (1/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Blue: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)

Shards of Alara (Common)
Sightless Brawler
Sightless Brawler 1White (2)
Enchantment Creature — Human Warrior (3/2)

Bestow 4White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Sightless Brawler can't attack alone.

Enchanted creature gets +3/+2 and can't attack alone.

Journey into Nyx (Uncommon)
Sigil Blessing
Sigil Blessing GreenWhite (2)
Instant

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Shards of Alara (Common)
Duel Decks: Knights vs. Dragons (Common)
Sigil Captain
Sigil Captain 1GreenWhiteWhite (4)
Creature — Rhino Soldier (3/3)

Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Sigil of the Empty Throne
Sigil of the Empty Throne 3WhiteWhite (5)
Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Commander Masters (Rare)
Other Versions
Conflux (Rare)
Planechase 2012 Edition (Rare)
Magic Origins (Rare)
Commander 2015 (Rare)
Planechase Anthology (Rare)
Commander 2018 (Rare)
Time Spiral Remastered (Bonus)
Historic Anthology 2 (Rare)
Jumpstart 2022 (Rare)
Sigil of the Nayan Gods
Sigil of the Nayan Gods 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

Cycling Green or White (Green or White, Discard this card: Draw a card.)

Alara Reborn (Common)
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